Player Detection
Overview
This example demonstrates how to detect whether a player is using Lunar Client by listening for the PlayerRegisterChannelEvent
on the lunar:apollo
channel. Additionally, it showcases how to enable Apollo Modules using utility methods from ProtobufPacketUtil
Integration
public class ApolloPlayerProtoListener implements Listener {
private final Set<UUID> playersRunningApollo = new HashSet<>();
public ApolloPlayerProtoListener(ApolloExamplePlugin plugin) {
Bukkit.getServer().getMessenger().registerOutgoingPluginChannel(plugin, "lunar:apollo");
Bukkit.getServer().getMessenger().registerIncomingPluginChannel(plugin, "lunar:apollo", (s, player, bytes) -> { });
Bukkit.getPluginManager().registerEvents(this, plugin);
}
private boolean isPlayerRunningApollo(Player player) {
return this.playersRunningApollo.contains(player.getUniqueId());
}
@EventHandler
private void onRegisterChannel(PlayerRegisterChannelEvent event) {
if (!event.getChannel().equalsIgnoreCase("lunar:apollo")) {
return;
}
ProtobufPacketUtil.enableModules(player);
// Sending the player's world name to the client is required for some modules
ProtobufPacketUtil.sendPacket(player, this.createUpdatePlayerWorldMessage(player));
this.playersRunningApollo.add(player.getUniqueId());
player.sendMessage("You are using LunarClient!");
}
@EventHandler
private void onPlayerChangedWorld(PlayerChangedWorldEvent event) {
Player player = event.getPlayer();
// Sending the player's world name to the client is required for some modules
ProtobufPacketUtil.sendPacket(player, this.createUpdatePlayerWorldMessage(player));
}
private UpdatePlayerWorldMessage createUpdatePlayerWorldMessage(Player player) {
return UpdatePlayerWorldMessage.newBuilder()
.setWorld(player.getWorld().getName())
.build();
}
}