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Player Detection

Overview

This example demonstrates how to detect whether a player is using Lunar Client by listening for the PlayerRegisterChannelEvent on the lunar:apollo channel. Additionally, it showcases how to enable Apollo Modules using utility methods from ProtobufPacketUtil

Integration

public class ApolloPlayerProtoListener implements Listener { private static final Set<UUID> PLAYERS_RUNNING_APOLLO = new HashSet<>(); public ApolloPlayerProtoListener(ApolloExamplePlugin plugin) { Bukkit.getServer().getMessenger().registerOutgoingPluginChannel(plugin, "lunar:apollo"); Bukkit.getServer().getMessenger().registerIncomingPluginChannel(plugin, "lunar:apollo", (s, player, bytes) -> { }); Bukkit.getPluginManager().registerEvents(this, plugin); } public static boolean isPlayerRunningApollo(Player player) { return PLAYERS_RUNNING_APOLLO.contains(player.getUniqueId()); } @EventHandler private void onRegisterChannel(PlayerRegisterChannelEvent event) { if (!event.getChannel().equalsIgnoreCase("lunar:apollo")) { return; } Player player = event.getPlayer(); ProtobufPacketUtil.enableModules(player); // Sending the player's world name to the client is required for some modules ProtobufPacketUtil.sendPacket(player, this.createUpdatePlayerWorldMessage(player)); PLAYERS_RUNNING_APOLLO.add(player.getUniqueId()); player.sendMessage("You are using LunarClient!"); } @EventHandler private void onPlayerChangedWorld(PlayerChangedWorldEvent event) { Player player = event.getPlayer(); // Sending the player's world name to the client is required for some modules ProtobufPacketUtil.sendPacket(player, this.createUpdatePlayerWorldMessage(player)); } private UpdatePlayerWorldMessage createUpdatePlayerWorldMessage(Player player) { return UpdatePlayerWorldMessage.newBuilder() .setWorld(player.getWorld().getName()) .build(); } }