Nametag Module
Overview
The nametag module enhances the vanilla Minecraft nametag.
- Adds improvements to the vanilla Minecraft nametag system.
- Allows you to have unlimited multi-line nametags for players, instead of a singular line.
While you can add unlimited lines, it's recommended to only use 3
lines.
We recommend doing a line above and a line below the nametag.
After a certain point, adding extra lines can start to be less appealing.
Display an unlimited amount of lines above a users head.
Integration
Sample Code
Explore each integration by cycling through each tab, to find the best fit for your requirements and needs.
Override a Nametag
public void overrideNametagExample(Player target) {
this.nametagModule.overrideNametag(Recipients.ofEveryone(), target.getUniqueId(), Nametag.builder()
.lines(Lists.newArrayList(
Component.text()
.content("[StaffMode]")
.decorate(TextDecoration.ITALIC)
.color(NamedTextColor.GRAY)
.build(),
Component.text()
.content(target.getName())
.color(NamedTextColor.RED)
.build()
))
.build()
);
}
Reset a Nametag
public void resetNametagExample(Player target) {
this.nametagModule.resetNametag(Recipients.ofEveryone(), target.getUniqueId());
}
Resetting all Nametags
public void resetNametagsExample(Player viewer) {
Optional<ApolloPlayer> apolloPlayerOpt = Apollo.getPlayerManager().getPlayer(viewer.getUniqueId());
apolloPlayerOpt.ifPresent(this.nametagModule::resetNametags);
}
overrideNametag
Parameters
Recipients recipients
- A list of all the player(s) you want to be able to see the updated nametag.
UUID Target
- The players UUID you want to override the nametag of.
Nametag
- The nametag you want to display for the
target
player. It's recommended to use a chat component (opens in a new tab).
- The nametag you want to display for the
Nametag
Options
.lines(Component)
should be a string, or an Adventure Component
. See the chat components (opens in a new tab) page for more.
.lines(List.of(
Component.text()
.content("[StaffMode]")
.decorate(TextDecoration.ITALIC)
.color(NamedTextColor.GRAY)
.build(),
Component.text()
.content(target.getName())
.color(NamedTextColor.RED)
.build()
))