Locations
Overview
Apollo adds user-friendly location builders that seamlessly integrate with all Apollo modules requiring location information.
ApolloLocation
Builder
For obtaining a highly accurate location with decimal point precision, it is recommended to utilize the ApolloLocation
builder.
public class ApolloLocation {
/**
* Returns the world name for this location.
*
* @return the world name
* @since 1.0.0
*/
String world;
/**
* Returns the {@code double} X coordinate for this location.
*
* @return the x coordinate
* @since 1.0.0
*/
double x;
/**
* Returns the {@code double} Y coordinate for this location.
*
* @return the y coordinate
* @since 1.0.0
*/
double y;
/**
* Returns the {@code double} Z coordinate for this location.
*
* @return the z coordinate
* @since 1.0.0
*/
double z;
}
Sample Code
public static ApolloLocation locationExample() {
return ApolloLocation.builder()
.world("world")
.x(50.5D)
.y(100)
.z(50.0D)
.build();
}
ApolloBlockLocation
Builder
For obtaining the location of a specific block, despite any discrepancies in decimal points, it is recommended to utilize the ApolloBlockLocation
builder.
public class ApolloBlockLocation {
/**
* Returns the world name for this location.
*
* @return the world name
* @since 1.0.0
*/
String world;
/**
* Returns the {@code int} X coordinate for this location.
*
* @return the x coordinate
* @since 1.0.0
*/
int x;
/**
* Returns the {@code int} Y coordinate for this location.
*
* @return the y coordinate
* @since 1.0.0
*/
int y;
/**
* Returns the {@code int} Z coordinate for this location.
*
* @return the z coordinate
* @since 1.0.0
*/
int z;
}
Sample Code
public static ApolloBlockLocation blockLocationExample() {
return ApolloBlockLocation.builder()
.world("world")
.x(0)
.y(100)
.z(0)
.build();
}
ApolloPlayerLocation
Builder
For obtaining a highly accurate player location with decimal point precision, it is recommended to utilize the ApolloPlayerLocation
builder.
public final class ApolloPlayerLocation {
/**
* Returns the {@link ApolloLocation} for this player.
*
* @return the apollo location
* @since 1.0.7
*/
ApolloLocation location;
/**
* Returns the {@code float} yaw for this player location.
*
* @return the yaw
* @since 1.0.7
*/
float yaw;
/**
* Returns the {@code float} pitch for this player location.
*
* @return the pitch
* @since 1.0.7
*/
float pitch;
}
Sample Code
public static ApolloPlayerLocation playerLocationExample() {
return ApolloPlayerLocation.builder()
.location(ApolloLocation.builder()
.world("world")
.x(50.5D)
.y(100)
.z(50.0D)
.build())
.yaw(180.0F)
.pitch(90.0F)
.build();
}